﻿using UnityEngine;

namespace MiHoMiao.Mono.UnityPool
{
    /// <summary>
    ///     专门用于允许该对象放入对象池 UnityPool 的组件
    /// </summary>
    public class PooledObject : MonoBehaviour, IPooledObject
    {
        public Component Source { get; set; }
    }
}